From 70a2c42a5eef1dab2b7ab75e3c7f6ffc8c8c1959 Mon Sep 17 00:00:00 2001 From: Patrick Spek Date: Fri, 5 Feb 2021 09:55:25 +0100 Subject: Move source files into src --- ...l6-introduction-to-application-programming.adoc | 784 +++++++++++++++++++++ 1 file changed, 784 insertions(+) create mode 100644 src/_posts/2018-03-20-perl6-introduction-to-application-programming.adoc (limited to 'src/_posts/2018-03-20-perl6-introduction-to-application-programming.adoc') diff --git a/src/_posts/2018-03-20-perl6-introduction-to-application-programming.adoc b/src/_posts/2018-03-20-perl6-introduction-to-application-programming.adoc new file mode 100644 index 0000000..fc00bd3 --- /dev/null +++ b/src/_posts/2018-03-20-perl6-introduction-to-application-programming.adoc @@ -0,0 +1,784 @@ +--- +title: "Perl 6 - Introduction to application programming" +date: 2018-03-20 11:08:00 +tags: Tutorial Perl6 Assixt GTK Programming Raku +layout: post +authors: + - ["Patrick Spek", "https://tyil.nl"] +--- += Perl 6 - Introduction to application programming +:toc: preamble + +In this tutorial, I'll be guiding you through creating a simple application in +Perl 6. If you don't have Perl 6 installed yet, get the +http://rakudo.org/how-to-get-rakudo/[Rakudo Star] distribution for your OS. +Alternatively, you can use the https://hub.docker.com/_/rakudo-star/[Docker +image]. + +The application itself will be a simple dice-roller. You give it a number of +dice to roll, and the number of sides the die has. We'll start off by creating +it as a console application, then work to make it a GUI as well with the +`GTK::Simple` module. + +== Preparation +First, you'll want to install the libgtk headers. How to get these depends on +your distro of choice. For Debian-based systems, which includes Ubuntu and +derivatives, this command would be the following `apt` invocation: + +[source] +---- +$ apt install libgtk-3-dev +---- + +For other distros, please consult your documentation. + +To ease up module/application building, I'll use `App::Assixt`. This module +eases up on common tasks required for building other modules or applications. +So we'll start by installing this module through `zef`. + +[source] +---- +$ zef install App::Assixt +---- + +[NOTE] +==== +You may need to rehash your `$PATH` as well, which can be done using `hash -r` +on `bash`, or `rehash` for `zsh`. For other shells, consult your manual. +==== + +Next up, we can use `assixt` to create the new skeleton of our application, +with the `new` subcommand. This will ask for some user input, which will be +recorded in the `META6.json`, a json-formatted file to keep track of meta +information about the module. `assixt` should take care of this file for you, +so you never need to actually deal with it. + +[source] +---- +$ assixt new +---- + +=== assixt input +Since the `assixt new` command requires some input, I'll walk through these +options and explain how these would affect your eventual application. + +==== Name of the module +This is the name given to the module. This will be used for the directory name, +which by default in `assixt` will be `perl6-` prepended to a lower-case version +of the module name. If you ever wish to make a module that is to be shared in +the Perl 6 ecosystem, this should be unique across the entire ecosystem. If +you're interested in some guidelines, the +https://pause.perl.org/pause/query?ACTION=pause_namingmodules[PAUSE guidelines] +seem to apply pretty well to Perl 6 as well. + +For this application, we'll use `Local::App::Dicer`, but you can use whatever +name you'd prefer here. + +==== Your name +Your name. This will be used as the author's name in the `META6.json`. It is +used to find out who made it, in order to report issues (or words of praise, +of course). + +==== Your email address +Your email address. Like your name, it will be used in case someone has to +contact you in regards off the module. + +==== Perl 6 version +This defaults to `c` right now, and you can just hit enter to accept it. In the +future, there will be a Perl 6.d available as well, in which case you can use +this to indicate you want to use the newer features introduced in 6.d. This is +not the case yet, so you just want to go with the default `c` value here. + +==== Module description +A short description of your module, preferably a single sentence. This is +useful to people wondering what the module is for, and module managers can show +to the user. + +==== License key +This indicates the license under which your module is distributed. This +defaults to `GPL-3.0`, which I strongly recommend to use. The de-facto +default seems to be `Artistic-2.0`, which is also used for Perl 6 itself. + +This identifier is based on the https://spdx.org/licenses/[SPDX license list]. +Anything not mentioned in this list is not acceptable. #TODO Clarify why + +== Writing your first test +With the creation of the directory structure and metadata being taken care of +by `assixt`, we can now start on writing things. Tests are not mandatory, but +are a great tool for quickly checking if everything works. If you make larger +applications, it really helps not having to manually test anything. Another +benefit is that you can quickly see if your changes, or those of someone else, +break anything. + +Creating the base template for tests, `assixt` can help you out again: `assixt +touch` can create templates in the right location, so you don't have to deal +with it. In this case we want to create a test, which we'll call "basic". + +[source] +---- +$ assixt touch test basic +---- + +This will create the file `t/basic.t` in your module directory. Its contents +will look as follows: + +[source,perl6] +---- +#! /usr/bin/env perl6 + +use v6.c; + +use Test; + +ok True; + +done-testing; + +# vim: ft=perl6 +---- + +The only test it has right now is `ok True`, which will always pass testing. We +will change that line into something more usable for this application: + +[source,perl6] +---- +use Local::App::Dicer; + +plan 2; + +subtest "Legal rolls", { + plan 50; + + for 1..50 { + ok 1 ≤ roll($_) ≤ $_, "Rolls between 1 and $_"; + } +} + +subtest "Illegal rolls", { + plan 3; + + throws-like { roll(0) }, X::TypeCheck::Binding::Parameter, "Zero is not accepted"; + throws-like { roll(-1) }, X::TypeCheck::Binding::Parameter, "Negative rolls are not accepted"; + throws-like { roll(1.5) }, X::TypeCheck::Binding::Parameter, "Can't roll half sides"; +} +---- + +[NOTE] +==== +Perl 6 allows mathematical characters to make your code more concise, as with +the ≤ in the above block. If you use http://www.vim.org/[vim], you can make use +of the https://github.com/vim-perl/vim-perl6[vim-perl6] plugin, which has an +option to change the longer, ascii-based ops (in this case `\<=`) into the +shorter unicode based ops (in this case `≤`). This specific feature requires +`let g:perl6_unicode_abbrevs = 1` in your `vimrc` to be enabled with +`vim-perl6`. + +If that's not an option, you can use a +https://en.wikipedia.org/wiki/Compose_key[compose key]. If that is not viable +either, you can also stick to using the ascii-based ops. Perl 6 supports both +of them. +==== + +This will run 53 tests, split up in two +https://docs.perl6.org/language/testing#Grouping_tests[subtests]. Subtests are +used to logically group your tests. In this case, the calls that are correct +are in one subtest, the calls that should be rejected are in another. + +The `plan` keywords indicate how many tests should be run. This will help spot +errors in case your expectations were not matched. For more information on +testing, check out https://docs.perl6.org/language/testing[the Perl 6 docs on +testing]. + +We're making use of two test routines, `ok` and `throws-like`. `ok` is a +simple test: if the given statement is truthy, the test succeeds. The other +one, `throws-like`, might require some more explanation. The first argument it +expects is a code block, hence the `{ }`. Inside this block, you can run any +code you want. In this case, we run code that we know shouldn't work. The +second argument is the exception it should throw. The test succeeds if the +right exception is thrown. Both `ok` and `throws-like` accept a descriptive +string as optional last argument. + +=== Running the tests +A test is useless if you can't easily run it. For this, the `prove` utility +exists. You can use `assixt test` to run these tests properly as well, saving +you from having to manually type out the full `prove` command with options. + +[source] +---- +$ assixt test +---- + +You might notice the tests are currently failing, which is correct. The +`Local::App::Dicer` module doesn't exist yet to test against. We'll be working +on that next. + +[NOTE] +==== +For those interested, the command run by `assixt test` is `prove -e "perl6 +-Ilib" t`. This will include the `lib` directory into the `PERL6PATH` to be +able to access the libraries we'll be making. The `t` argument specifies the +directory containing the tests. +==== + +== Creating the library +Again, let's start with a `assixt` command to create the base template. This +time, instead of `touch test`, we'll use `touch lib`. + +[source] +---- +$ assixt touch unit Local::App::Dicer +---- + +This will generate a template file at `lib/Local/App/Dicer.pm6` which some +defaults set. The file will look like this. + +[source,perl6] +---- +#! /usr/bin/env false + +use v6.c; + +unit module Local::App::Dicer; +---- + +The first line is a https://en.wikipedia.org/wiki/Shebang_(Unix)[shebang]. It +informs the shell what to do when you try to run the file as an executable +program. In this case, it will run `false`, which immediately exits with a +non-success code. This file needs to be run as a Perl 6 module file, and +running it as a standalone file is an error. + +The `use v6.c` line indicates what version of Perl 6 should be used, and is +taken from the `META6.json`, which was generated with `assixt new`. The last +line informs the name of this module, which is `Local::App::Dicer`. Beneath +this, we can add subroutines, which can be exported. These can then be accessed +from other Perl 6 files that `use` this module. + +=== Creating the `roll` subroutine +Since we want to be able to `roll` a die, we'll create a subroutine to do +exactly that. Let's start with the signature, which tells the compiler the name +of the subroutine, which arguments it accepts, their types and what type the +subroutine will return. + +[TIP] +==== +Perl 6 is gradually typed, so all type information is optional. The subroutine +arguments are optional too, but you will rarely want a subroutine that doesn't +have an argument list. +==== + +[source,perl6] +---- +sub roll($sides) is export +{ + $sides +} +---- + +Let's break this down. + +- `sub` informs the compiler we're going to create a subroutine. +- `roll` is the name of the subroutine we're going to create. +- `$sides` defines an argument used by the subroutine. +- `is export` tells the compiler that this subroutine is to be exported. This + allows access to the subroutine to another program that imports this module + through a `use`. +- `{ $sides }` is the subroutine body. In Perl 6, the last statement is also + the return value in a code block, thus this returns the value of $sides. A + closing `;` is also not required for the last statement in a block. + +If you run `assixt test` now, you can see it only fails 1/2 subtests: + +[source] +---- +# TODO: Add output of failing tests +---- + +Something is going right, but not all of it yet. The 3 tests to check for +illegal rolls are still failing, because there's no constraints on the input of +the subroutine. + +=== Adding constraints +The first constraint we'll add is to limit the value of `$sides` to an `Int:D`. +The first part of this constraint is common in many languages, the `Int` part. +The `:D` requires the argument to be **defined**. This forces an actual +existing instance of `Int`, not a `Nil` or undefined value. + +[source,perl6] +---- +sub roll(Int:D $sides) is export +---- + +Fractional input is no longer allowed, since an `Int` is always a round number. +But an `Int` is still allowed to be 0 or negative, which isn't possible in a +dice roll. Nearly every language will make you solve these two cases in the +subroutine body. But in Perl 6, you can add another constraint in the signature +that checks for exactly that: + +[source,perl6] +---- +sub roll(Int:D $sides where $sides > 0) is export +---- + +The `where` part specifies additional constraints, in this case `$sides > 0`. +So now, only round numbers larger than 0 are allowed. If you run `assixt test` +again, you should see all tests passing, indicating that all illegal rolls are +now correctly disallowed. + +=== Returning a random number +So now that we can be sure that the input is always correct, we can start on +making the output more random. In Perl 6, you can take a number and call +`.rand` on it, to get a random number between 0 and the value of the number you +called it on. This in turn can be rounded up to get a number ranging from 1 to +the value of the number you called `.rand` on. These two method calls can also +be changed to yield concise code: + +[source,perl6] +---- +sub roll(Int:D $sides where $sides > 0) is export +{ + $sides.rand.ceiling +} +---- + +That's all we need from the library itself. Now we can start on making a usable +program out of it. + +== Adding a console interface +First off, a console interface. `assixt` can `touch` a starting point for an +executable script as well, using `assixt touch bin`: + +[source] +---- +$ assixt touch bin dicer +---- + +This will create the file `bin/dicer` in your repository, with the following +template: + +[source,perl6] +---- +#! /usr/bin/env perl6 + +use v6.c; + +sub MAIN +{ + … +} +---- + +The program will run the `MAIN` sub by default. We want to slightly change this +`MAIN` signature though, since we want to accept user input. And it just so +happens that you can specify the command line parameters in the `MAIN` +signature in Perl 6. This lets us add constraints to the parameters and give +them better names with next to no effort. We want to accept two numbers, one +for the number of dice, and one for the number of sides per die: + +[source,perl6] +---- +sub MAIN(Int:D $dice, Int:D $sides where { $dice > 0 && $sides > 0 }) +---- + +Here we see the `where` applying constraints again. If you try running this +program in its current state, you'll have to run the following: + +[source] +---- +$ perl6 -Ilib bin/dicer +Usage: + bin/dicer +---- + +This will return a list of all possible ways to invoke the program. There's one +slight problem right now. The usage description does not inform the user that +both arguments need to be larger than 0. We'll take care of that in a moment. +First we'll make this part work the way we want. + +To do that, let's add a `use` statement to our `lib` directory, and call the +`roll` function we created earlier. The `bin/dicer` file will come to look as +follows: + +[source,perl6] +---- +#! /usr/bin/env perl6 + +use v6.c; + +use Local::App::Dicer; + +sub MAIN(Int:D $dice, Int:D $sides where { $dice > 0 && $sides > 0 }) +{ + say $dice × roll($sides) +} +---- + +[NOTE] +==== +Just like the `≤` character, Perl 6 allows to use the proper multiplication +character `×` (this is not the letter `x`!). You can use the more widely known +`*` for multiplication as well. +==== + +If you run the program with the arguments `2` and `20` now, you'll get a random +number between 2 and 40, just like we expect: + +[source] +---- +$ perl6 -Ilib bin/dicer 2 20 +18 +---- + +=== The usage output +Now, we still have the trouble of illegal number input not clearly telling +what's wrong. We can do a neat trick with +https://docs.perl6.org/language/functions#index-entry-USAGE[the USAGE sub] to +achieve this. Perl 6 allows a subroutine with the name `USAGE` to be defined, +overriding the default behaviour. + +Using this, we can generate a friendlier message informing the user what they +need to supply more clearly. The `USAGE` sub would look like this: + +[source,perl6] +---- +sub USAGE +{ + say "Dicer requires two positive, round numbers as arguments." +} +---- + +If you run the program with incorrect parameters now, it will show the text +from the `USAGE` subroutine. If the parameters are correct, it will run the +`MAIN` subroutine. + +You now have a working console application in Perl 6! + +== Making a simple GUI +But that's not all. Perl 6 has a module to create GUIs with the +https://www.gtk.org/[GTK library] as well. For this, we'll use the +https://github.com/perl6/gtk-simple[`GTK::Simple`] module. + +You can add this module as a dependency to the `Local::App::Dicer` repository +with `assixt` as well, using the `depend` command. By default, this will also +install the dependency locally so you can use it immediately. + +[source] +---- +$ assixt depend GTK::Simple +---- + +=== Multi subs +Next, we could create another executable file and call it `dicer-gtk`. However, +I can also use this moment to introduce +https://docs.perl6.org/language/glossary#index-entry-multi-method[multi +methods]. These are subs with the same name, but differing signatures. If a +call to such a sub could potentially match multiple signatures, the most +specific one will be used. We will add another `MAIN` sub, which will be called +when `bin/dicer` is called with the `--gtk` parameter. + +We should also update the `USAGE` sub accordingly, of course. And while we're +at it, let's also include the `GTK::Simple` and `GTK::Simple::App` modules. The +first pulls in all the different GTK elements we will use later on, while the +latter pulls in the class for the base GTK application window. The updated +`MAIN`, `USAGE` and `use` parts will now look like this: + +[source,perl6] +---- +use Local::App::Dicer; +use GTK::Simple; +use GTK::Simple::App; + +multi sub MAIN(Int:D $dice, Int:D $sides where { $dice > 0 && $sides > 0 }) +{ + say $dice × roll($sides) +} + +multi sub MAIN(Bool:D :$gtk where $gtk == True) +{ + # TODO: Create the GTK version +} + +sub USAGE +{ + say "Launch Dicer as a GUI with --gtk, or supply two positive, round numbers as arguments."; +} +---- + +There's a new thing in a signature header here as well, `:$gtk`. The `:` in +front of it makes it a named argument, instead of a positional one. When used +in a `MAIN`, this will allow it to be used like a long-opt, thus as `--gtk`. +Its use in general subroutine signatures is explained in the next chapter. + +Running the application with `--gtk` gives no output now, because the body only +contains a comment. Let's fix that. + +=== Creating the window +First off, we require a `GTK::Simple::App` instance. This is the main window, +in which we'll be able to put elements such as buttons, labels, and input +fields. We can create the `GTK::Simple::App` as follows: + +[source,perl6] +---- +my GTK::Simple::App $app .= new(title => "Dicer"); +---- + +This one line brings in some new Perl 6 syntax, namely the `.=` operator. +There's also the use of a named argument in a regular subroutine. + +The `.=` operator performs a method on the variable on the left. In our case, +it will call the `new` subroutine, which creates a new instance of the +`GTK::Simple::App` class. This is commonly referred to as the **constructor**. + +The named argument list (`title \=> "Dicer"`) is another commonly used feature +in Perl 6. Any method can be given a non-positional, named parameter. This is +done by appending a `:` in front of the variable name in the sub signature. +This has already been used in our code, in `multi sub MAIN(Bool :$gtk where +$gtk == True)`. This has a couple of benefits, which are explained in the +https://docs.perl6.org/type/Signature#index-entry-positional_argument_%28Signature%29_named_argument_%28Signature%29[Perl +6 docs on signatures]. + +=== Creating the elements +Next up, we can create the elements we'd like to have visible in our +application window. We needed two inputs for the console version, so we'll +probably need two for the GUI version as well. Since we have two inputs, we +want labels for them. The roll itself will be performed on a button press. +Lastly, we will want another label to display the outcome. This brings us to 6 +elements in total: + +- 3 labels +- 2 entries +- 1 button + +[source,perl6] +---- +my GTK::Simple::Label $label-dice .= new(text => "Amount of dice"); +my GTK::Simple::Label $label-sides .= new(text => "Dice value"); +my GTK::Simple::Label $label-result .= new(text => ""); +my GTK::Simple::Entry $entry-dice .= new(text => 0); +my GTK::Simple::Entry $entry-sides .= new(text => 0); +my GTK::Simple::Button $button-roll .= new(label => "Roll!"); +---- + +This creates all elements we want to show to the user. + +=== Show the elements in the application window +Now that we have our elements, let's put them into the application window. +We'll need to put them into a layout as well. For this, we'll use a grid. The +`GTK::Simple::Grid` constructor takes pairs, with the key being a tuple +containing 4 elements, and the value containing the element you want to show. +The tuple's elements are the `x`, `y`, `w` and `h`, which are the x +coordinates, y coordinates, width and height respectively. + +This in turn takes us to the following statement: + +[source,perl6] +---- +$app.set-content( + GTK::Simple::Grid.new( + [0, 0, 1, 1] => $label-dice, + [1, 0, 1, 1] => $entry-dice, + [0, 1, 1, 1] => $label-sides, + [1, 1, 1, 1] => $entry-sides, + [0, 2, 2, 1] => $button-roll, + [0, 3, 2, 1] => $label-result, + ) +); +---- + +Put a `$app.run` beneath that, and try running `perl6 -Ilib bin/dicer --gtk`. +That should provide you with a GTK window with all the elements visible in the +position we want. To make it a little more appealing, we can add a +`border-width` to the `$app`, which adds a margin between the border of the +application window, and the grid inside the window. + +[source,perl6] +---- +$app.border-width = 20; +$app.run; +---- + +You may notice that there's no `()` after the `run` method call. In Perl 6, +these are optional if you're not supplying any arguments any way. + +=== Binding an action to the button +Now that we have a visible window, it's time to make the button perform an +action. The action we want to execute is to take the values from the two +inputs, roll the correct number of dice with the correct number of sides, and +present it to the user. + +The base code for binding an action to a button is to call `.clicked.tap` on it, +and provide it with a code block. This code will be executed whenever the +button is clicked. + +[source,perl6] +---- +$button-roll.clicked.tap: { +}; +---- + +You see we can also invoke a method using `:`, and then supplying its +arguments. This saves you the trouble of having to add additional `( )` around +the call, and in this case it would be annoying to have to deal with yet +another set of parens. + +Next, we give the code block something to actually perform: + +[source,perl6] +---- +$button-roll.clicked.tap: { + CATCH { + $label-result.text = "Can't roll with those numbers"; + } + + X::TypeCheck::Binding::Parameter.new.throw if $entry-dice.text.Int < 1; + + $label-result.text = ($entry-dice.text.Int × roll($entry-sides.text.Int)).Str; +}; +---- + +There's some new things in this block of code, so let's go over these. + +- `CATCH` is the block in which we'll end up if an exception is thrown in this + scope. `roll` will throw an exception if the parameters are wrong, and this + allows us to cleanly deal with that. +- `X::TypeCheck::Binding::Parameter.new.throw` throws a new exception of type + `X::TypeCheck::Binding::Parameter`. This is the same exception type as thrown + by `roll` if something is wrong. We need to check the number of dice manually + here, since `roll` doesn't take care of it, nor does any signature impose any + restrictions on the value of the entry box. +- `if` behind another statement. This is something Perl 6 allows, and in some + circumstances can result in cleaner code. It's used here because it improves + the readability of the code, and to show that it's possible. + +== The completed product +And with that, you should have a dice roller in Perl 6, with both a console and +GTK interface. Below you can find the complete, finished sourcefiles which you +should have by now. + +=== t/basic.t +[source,perl6] +---- +#! /usr/bin/env perl6 + +use v6.c; + +use Test; +use Local::App::Dicer; + +plan 2; + +subtest "Legal rolls", { + plan 50; + + for 1..50 { + ok 1 ≤ roll($_) ≤ $_, "Rolls between 1 and $_"; + } +} + +subtest "Illegal rolls", { + plan 3; + + throws-like { roll(0) }, X::TypeCheck::Binding::Parameter, "Zero is not accepted"; + throws-like { roll(-1) }, X::TypeCheck::Binding::Parameter, "Negative rolls are not accepted"; + throws-like { roll(1.5) }, X::TypeCheck::Binding::Parameter, "Can't roll half sides"; +} + +done-testing; + +# vim: ft=perl6 +---- + +=== lib/Local/App/Dicer.pm6 +[source,perl6] +---- +#! /usr/bin/env false + +use v6.c; + +unit module Local::App::Dicer; + +sub roll(Int:D $sides where $sides > 0) is export +{ + $sides.rand.ceiling; +} +---- + +=== bin/dicer +[source,perl6] +---- +#! /usr/bin/env perl6 + +use v6.c; + +use Local::App::Dicer; +use GTK::Simple; +use GTK::Simple::App; + +multi sub MAIN(Int:D $dice, Int:D $sides where { $dice > 0 && $sides > 0 }) +{ + say $dice × roll($sides) +} + +multi sub MAIN(Bool:D :$gtk where $gtk == True) +{ + my GTK::Simple::App $app .= new(title => "Dicer"); + my GTK::Simple::Label $label-dice .= new(text => "Number of dice"); + my GTK::Simple::Label $label-sides .= new(text => "Number of sides per die"); + my GTK::Simple::Label $label-result .= new(text => ""); + my GTK::Simple::Entry $entry-dice .= new(text => 0); + my GTK::Simple::Entry $entry-sides .= new(text => 0); + my GTK::Simple::Button $button-roll .= new(label => "Roll!"); + + $app.set-content( + GTK::Simple::Grid.new( + [0, 0, 1, 1] => $label-dice, + [1, 0, 1, 1] => $entry-dice, + [0, 1, 1, 1] => $label-sides, + [1, 1, 1, 1] => $entry-sides, + [0, 2, 2, 1] => $button-roll, + [0, 3, 2, 1] => $label-result, + ) + ); + + $button-roll.clicked.tap: { + CATCH { + $label-result.text = "Can't roll with those numbers"; + } + + X::TypeCheck::Binding::Parameter.new.throw if $entry-dice.text.Int < 1; + + $label-result.text = ($entry-dice.text.Int × roll($entry-sides.text.Int)).Str; + }; + + $app.border-width = 20; + + $app.run; +} + +sub USAGE +{ + say "Launch Dicer as a GUI with --gtk, or supply two positive, round numbers as arguments."; +} +---- + +== Installing your module +Now that you have a finished application, you probably want to install it as +well, so you can run it by calling `dicer` in your shell. For this, we'll be +using `zef`. + +To install a local module, tell `zef` to try and install the local directory +you're in: + +[source] +---- +$ zef install . +---- + +This will resolve the dependencies of the local module, and then install it. +You should now be able to run `dicer` from anywhere. + +[WARNING] +==== +With most shells, you have to "rehash" your `$PATH` as well. On `bash`, this is +done with `hash -r`, on `zsh` it's `rehash`. If you're using any other shell, +please consult the manual. +==== -- cgit v1.1