From 7520bd4b96fe74c85b6ca1da8e1ddbc298143530 Mon Sep 17 00:00:00 2001 From: Patrick Spek Date: Thu, 13 Feb 2020 14:01:52 +0100 Subject: Include glava --- .config/glava/smooth_parameters.glsl | 78 ++++++++++++++++++++++++++++++++++++ 1 file changed, 78 insertions(+) create mode 100755 .config/glava/smooth_parameters.glsl (limited to '.config/glava/smooth_parameters.glsl') diff --git a/.config/glava/smooth_parameters.glsl b/.config/glava/smooth_parameters.glsl new file mode 100755 index 0000000..09e829f --- /dev/null +++ b/.config/glava/smooth_parameters.glsl @@ -0,0 +1,78 @@ + +/* Settings for smoothing functions and transformations commonly + used to display FFT output. + + IMPORTANT: THESE VALUES CAN BE OVERRIDDEN IN MODULE CONFIG + FILES, IF CHANGING VALUES HERE DOES NOT WORK, CHECK + TO MAKE SURE THEY ARE NOT BEING SET ELSEWHERE. +*/ + +/* The type of formula to use for weighting values when smoothing. + Possible values: + + - circular heavily rounded points + - sinusoidal rounded at both low and high weighted values + like a sine wave + - linear not rounded at all; linear distance + */ +#define ROUND_FORMULA sinusoidal + +/* The sampling mode for processing raw FFT input: + + - average averages all the inputs in the sample range for + a given point. Produces smooth output, but peaks + are not well represented + - maximum obtains the best value from the closest peak in + the sample range. Very accurate peaks, but + output is jagged and sporadic. + - hybrid uses the results from both `average` and `maximum` + with the weight provided in `SAMPLE_HYBRID_WEIGHT` */ +#define SAMPLE_MODE average +/* Weight should be provided in the range (0, 1). Higher values favour + averaged results. `hybrid` mode only. */ +#define SAMPLE_HYBRID_WEIGHT 0.65 + +/* Factor used to scale frequencies. Lower values allows lower + frequencies to occupy more space. */ +#define SAMPLE_SCALE 8 + +/* The frequency range to sample. 1.0 would be the entire FFT output, + and lower values reduce the displayed frequencies in a log-like + scale. */ +#define SAMPLE_RANGE 0.9 + +/* Factor for how to scale higher frequencies. Used in a linear equation + which is multiplied by the result of the fft transformation. */ +#request setfftscale 10.2 + +/* Cutoff for the bass end of the audio data when scaling frequencies. + Higher values cause more of the bass frequencies to be skipped when + scaling. */ +#request setfftcutoff 0.3 + +/* How many frames to queue and run through the average function. + Increasing this value will create latency between the audio and the + animation, but will make for much smoother results. */ +#request setavgframes 5 + +/* Whether to window frames ran through the average function (new & old + frames are weighted less). This massively helps smoothing out + spontaneous values in the animation. */ +#request setavgwindow true + +/* Gravity step, higher values means faster drops. The step is applied + in a rate independant method like so: + + val -= (gravitystep) * (seconds per update) */ +#request setgravitystep 4.2 + +/* Smoothing factor. Larger values mean more smoothing in the output, + however high values can be expensive to compute. Values are in + normalized width: [0.0, 1.0) */ +#request setsmoothfactor 0.025 + +/* Whether to use a separate pass for audio data while smoothing. On + most hardware, this will improve performance, but involves doing a + separate render step for each audio texture and will add some driver + (CPU) overhead. */ +#request setsmoothpass true -- cgit v1.1